Category: Education

  • New Year Passwords

    Every year I update my passwords. That is a lot easier than it sounds.

    I use a password manager to create a different nonsense password at every site I register. But I need 3 that I remember; my master password (for Lastpass.com), one for logging into my computers, and another for my phone.

    For the phone, I usually use old numbers from my childhood (my address number on Cordova Road, for example). But for the other two, I use abbreviations of quotes.

    For example Iyttt,ydhtra. “If you tell the truth, you don’t have to remember anything.” Mark Twain. I like quotes with numbers in them, or easily insertable numbers, as that adds to the randomness. 80%osisu. “Eighty percent of success is showing up. -Woody Allen.

    Best if you have all four elements: Uppercase, Lowercase, numbers, symbols. For example, (not a quote) you could make a password out of that last sentence. Biyha4e:U,L,n,s. Need more help?

    Here is a short video too. 

    The CommonCraft guy explains how to make a password.

    For even more security, if you use Lastpass, you can limit the countries where you log in from (be careful to reset before traveling). 

    And more important, you can set up Two Factor Authentication (2FA) for your main sites (I do it with Google, Evernote, Facebook and Microsoft. But more about that in another post. 

  • Edutopia and EdSurge, too many Edu-websites

    Steven Herder interviewed me for the iTDi Teacher’s Room a few days ago. In it he said he liked Edutopia and I said that it was primarily funded by big tech stakeholders in education. The truth is a little more complicated.

    Though I hold to my opinion, I will have to admit I was confusing Edutopia with EdSurge. Edutopia was created by George Lucas of Star Wars fame as a non-profit to look into ideas for education.

    Edsurge, on the other hand, is a total creation of the edtech companies and is little more than a front for its PR. Audrey Watters in her essential weekly run-down of edtech news (that run-down can be taken both ways), often berates EdSurge as company pablum.

    So both websites depend on money from large corporations and thus are suspect. Edutopia is a bit more balanced, as it is more separate from its corporate parent. But mostly I agree with Steven, that the articles in Edutopia are very uplifting.

    So there you have it. I haven’t even covered EduCause and a couple of others.

  • iTDi Interview Follow-up

    Last Tuesday Steven Herder, of the International Teacher Development Institute, or iTDi (itdi.pro, YouTube, Facebook) was nice enough to include me on the list of people interviewed for their Teacher’s Room series. Steven interviewed me online using Zoom conferencing software. It ran almost exactly an hour and was really exhilarating. I started to realize I may just have some things that are worth telling people.

    I went on far too long about my own history of language learning and teaching, how I discovered at 11 years old in Mexico that there were some people who did not speak English. I didn’t get to tell the story of watching Batman in Spanish, and how two little bilingual kids about half my 10 years of age could translate the dialog on the fly, all the while giggling. I wanted to do that. So you can go through my notes if you don’t want to watch the first 30 minutes.

    More interesting was the last half where we talked about teaching and learning languages, along with tech (I am a tech guy). We did a few minutes at the beginning on RSS feeds and (one of many readers) Feedly software and how to use that to collect (aggregate) blog posts from across the world. I didn’t have time to note that after 20 minutes of Facebook, I am angry, and after 20 minutes of RSS (Feedly) I am enlightened. (Facebook is like porn, which, as Bruce Springsteen notes, “Just makes me mean,” because the enticement is there, but no real interaction.)

    But after my history of junior year abroad in Barcelona, returning to teach English, studying for DELTA (in those days RSA Dip) and working my way into the field, my move back to Chicago for an MA (under Elliott Judd, great mentor), then to the TESOL meat market to get a job in Tokyo, meeting my wife at work, China for a year then daughter and university job 3 days apart 34 years ago, we finally got to the real discussion.

    We talked about influences like JALT as a professional development network, but I did not talk about the Tokyo PC Users Group where I learned how to learn with other people and without a textbook (there were no guides to PC use in the early 90’s, things were moving too fast). The thrill of arguing about the best way to improve speed on the BBS software (a precursor to the Internet) to avoid high telephone bills when using a modem at 300 “baud” was eye opening in that we could create our own knowledge and help each other as a group. Following the Hacker Ethic has guided my teaching too. (Look it up. Hackers were good before some went to the dark side.)

    Now a list of links because I was too excited and talked too fast about too many things, so you can follow up here. MIT Conference on Connected Learning netted a new tool for Augmented Reality software (for iOS) and Interactive Storytelling ARIS. We talked about Stephen Downes and his contributions to MOOCs and Connectionism. Do note that right now, he has just started a new MOOC taking it to the next step, E-Learning 3.0. Do take a look. The future of learning with tech. We talked about the JALT CALL SIG and how that paralleled my experiences of the TokyoPC in that we were (and still are) creating new knowledge, this time about teaching languages with tech.

    We talked about frameworks for teaching. Steven liked that we had come up with similar ideas about having a variety of approaches to vocabulary learning, some with tech, others not. Developing a set of tools is something the learner has to do on their own, with support of course. I talked about using small groups and having students teach each other. Here are slides from a presentation I made last year on the topic. I didn’t get to talk about Socratic Circles (pdf) where you ask questions in the SIR order (Summary, Issues, Relevance) and SOLE (Self Organized Learning Environments of Sugata Mitra) to develop learner autonomy.

    Language learning is 90% motivation, 10% autonomy. If I am doing my job correctly, students will not see most of my work, which is developing and fostering an environment conducive to learning (languages).

    More in upcoming posts.

  • Myanmar Update

     

     

     

     

     

     

     

     

    Frank is away, I am staying at his apartment in the Pansodong area of Yangon, waiting for the next session of teacher training. Today marks the first third of my six weeks here. Also the first time I have seen the sun on this trip. Two weeks in and we have finished sessions in Bago (monastery near Yangon, in the jungle) and in Sittwe, in Rakhine State near the Bangladeshi border. Of the two Sittwe (pronounced sit-way in Yangon, but sight-way locally) was the most successful.

    We had 42 high school English teachers for 4 days, 5 hours a day (including lunch). Rakhine State is what the Burmese called Arrakan after conquering them in 1787. They are similar to Okinawa in that they have a rich heritage, but very little support (and lots of control) from the central government. They have a different language and different customs, along with different food from the Burmese. The Brits called the country Burma because the ethnic group around Yangon had that name. They pretty much ignored the other 129 ethnic groups. That continues to a certain degree.

    This lack of support means that the acceptance rate for high school grads into university is the lowest among all states in Myanmar. The Education Minister of the region hopes that our training can help teachers raise entrance exam scores for students.

    The classrooms were hot, sticky and noisy. We occasionally had to stop classes or do writing or reading when the pounding rain on the roof made conversation impossible. But the students were really motivated and most were open to new ideas. There have been rumblings in the Ministry about changing the entrance exam away from one that tested memory more than language. Teachers are ready. It was good timing.

  • Games in Class

    I have two games lined up for classes when they begin next month. I have been reading and exploring on ways to up the experiential level in a boring class setting.

    Classcraft looked cool at first. Making classroom behavior into a group-based RPG fit right into my small group structure for teaching and interaction.  I considered my audience of college women and started to doubt whether they were familiar with MMORPGs. They could always ask their brothers, or even fathers. I asked in my class and happily about 25% (6/24) had played a similar type game on their Playstation or phone before. I was also wary about the thing being just a juiced up behaviorist trick, with the gold stars wrapped up in a pretty package. Not after the research. It is used in 20,000 schools. Granted, most of those are Jr. hi and HS, but close enough. The features lead to team-building and if my students can do that in English, perfect. I can build in using English as part of the settings as well. There are random events which spice up things, and make them more real. The only thing that still worries me is the reliance on competition, of which my students don’t have much of. Yet. Good for my first-year speaking and listening class.

    Fantasy Geopolitics is a game to stimulate conversation about the world, about geography, and mostly about the news. I know my students are not familiar with Fantasy Football, but the concept I think they will latch onto quite easily. Instead of making up a team of football players at the beginning of the season, students choose a “team” or collection of countries (for my class, each student can pick 6). Then each class thereafter they can trade countries instead of players during the weekly “draft” at the beginning of class. The neat thing is that the countries are all rated by how much they appear in the New York Times. So instead of getting a hot running back for your team, you will be looking to see which countries have wars, revolutions, economic upheavals or other reasons to get in the news. After the first 3 weeks or so, goes the research, students start looking for signs that a country is ready to burst onto the newsfront, an embroiling scandal or whatnot. Each week, students are then rated on how much their exposure goes up or down. This means students need to keep reading each week. We use Newsela for graded reading access to news, but students can also look at authentic headlines in the NYTimes. The developer started with a Kickstarter campaign, but now the game resides at FANschool.org. They have other version of politics in general, and one for elections, but my students need geopolitics more.

    Both of these games were featured in one of the best games for education books I have read in years. The Game Believes in You by Greg Toppo has a dozen chapters, each using an exemplary software to show how games belong in and improve education. I will show my colleague who teaches English Literature the endless runner game Stride and Prejudice. Still in development is Eoghan (pronounced owen) Kidney’s VR (virtual reality) adaptation of Jame’s Joyce’s Ulysses. This has been in development for 3 years since getting money on FundIt, similar to Kickstarter, and it looks like a group at Boston U is starting up something similar called Joycestick (get it?). We can learn empathy and great storytelling through Inanimate Alice. Another way to center your thinking and do literature at the time is the game Walden, a game, now out in Apha ($18). We live in Thoreau’s world and learn to become more self-reliant and negotiate society on our own terms. Finally, we learn how to throw trucks and run like a chicken using our brains and an EEG collar as the only interface. What this really does is work like Ritalin or Adderall (the games are still in trial) to focus attention.

    Each of these games is an example of a different kind of software, each addressing a different kind of learning. The book is highly recommended. As soon as I finish reading the book, off I am to develop the first two to fit into my class, and have fun with the others.